DOMRI RADE
Domri Rade is the newest planeswalker introduced. Like Varasksa the Unseen was with Golgari in RtR, Domri Rade is the Gruul planeswalker. While he is a low drop card suited for faster Gruul decks, Domri can really pack a punch when needed. His +1 ability allows you to add a creature card into your hand if it is on the top of your library. This represents the green tendanacy for having a lot of creatures, big and small.
Domri's -2 ability is the equipment of "Pit Fight". This ability works if you have a big creature to use to pick off your opponent's smaller creatures. The -7 ability is a total game changer. It reads, "-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." The emblem allows you to totally dominate the game. If you can protect Domri long enough to use this ability, your creatures will be your win-condition. The emblem works really well with a Gruul deck with a lot creatures. Domri Rade is currently worth $24.99 according to StarCity Games. If you are making a Gruul deck or play red/green, I recommend getting Domri Rade.
GIDEON, CHAMPION OF JUSTICE
Gideon is the reprinted planeswalker for Gatecrash. Based on the lore, Gideon is more associated with the Boros guild. Unlike the Jace reprint in Return to Ravinca, Champion of Justice is more or less the same Gideon we know and love. His +1 ability should basically be +X, as you can put a loyal counter on him for each creature a target opponent controls. This basically only helps speed up the progress toward Gideon's -15 exile all other permanents. I assume this means lands and your creatures too, so this is a pretty pointless ability. As always, Gideon has his "0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn" ability. This only really works after you pop his -15 as he would be the only permanents on the field. He's currently only $11.99 on StarCity, and I expect him to stay there. If your a fan of the original Gideon, you could get Champion of Justice, otherwise I'd stay away from him unless you have a use for him.
DIMIR
The House Dimir is a secret underground society of assassins and spys that try to run Ravinca from the shadows. Representing the blue and black mana, the Dimir mechanic Cipher can be very useful. If a spell has cipher, you can attach it to a creature. Whenever a creature deals combat damage, that spell can be cast again for free. This works well as Dimir does have unblockable creatures. The guild leader is Lazav:
Lavav's ability allows him to become a copy of a creature and get their abilities. This works fantastically if you copy the right creatures. Cipher a spell onto him, and Lazav can be unstoppable. A big reason people like Dimir because it is an excellent way to mill people. Some spells cause players to mill untill they hit a certain number of lands, like Mind Grind:
Other spells have a similar function to Mind Grind and have Cipher. Attach milling spells to Dimir's unblockable rouges, and you have a solid win condition right there.
Keep your eyes here for the finale of the Gatecrash reviews, with Boros and Gruul!
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